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css_fire #74
css_fire #74
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P250
commented
Mar 6, 2024
- Support for css_fire (with @css/generic permission required)
- Integrates with peacemute i.e. if warden has peacemute active and is fired, the peacemute is also revoked
…heck (for muted players) which does nothing if not set by admin\nadded notification support for whole peace system\ncleanup some random code\nhandled most edge cases I can think of\n TODO handle unmuting players after warmup ends
Fixed lots of logic errors Added listeners for when players leave/join server to handle muting of those players Please read todo comments (note to self)
integrates with peacemute, if warden is fired then peacemute expires
will this work when an admin is forced to use the command? |
I’ve tested it alone and the warden was indeed fired, and they need the @css/generic permission. I’m not sure what else you mean :) |
oh wait thought it said peace sry 6 hours ago i woke up at that time |
This is a pretty big PR @P250. Did you mean to do commit all of this? |
In case you aren't aware. Every time you |
@P250 If you're okay with it, I'd like to retarget this into a feature branch to do some refactorings around the event system you've got. I agree it's somewhat needed I just want it to be more servicecollection-oriented. Submitted some minor change requests in the review. Haven't finished reviewing the timer shenanigans or the big changes. |
Yes, I realised I kinda messed up by not committing smaller changes. Sorry about that. |
Will be closing this PR due to the (unnecessary) size of it. Please feel free to clean it up and only PR what actually needs to be changed for a |